Back to basics - course to steer
One of the most basic skills in navigation is working out
a course to steer taking into account the tidal offset.
Get it wrong and frankly you look like a bit of a fool,
particularly if you end up several miles down tide of your
destination and then have to spend the next couple of hours
explaining to your crew why you are punching into the tide
as opposed to tucking into a hearty meal at the local yacht
club.
Whether you've been navigating for years or are a total
novice, Tim Bartlett's RYA Navigation Handbook is a great
way of brushing up your skills: This excerpt will provide an
excellent starting point:

Course to steer for one hour or less
The first step is to draw in the intended track as a
straight line from the point of departure to the intended
destination and beyond.
The next is to draw another line, from the same starting
point, to represent the tidal stream - pointing in the
direction the stream is flowing, and with its length
proportional to the speed of flow.
It doesn't matter what scale you use: a knot could be
represented by a centimetre, or by an inch, or even by some
completely arbitrary unit.
The third step is to open a pair of drawing compasses or
dividers to a distance equivalent to the boat speed, using
the same scale as the tide speed.
Put one point of the dividers or compasses at the end of
the tide vector, and use the other to strike an arc across
the line representing the intended track.
Finally, draw a straight line to the point where the arc
intersects the intended track. The direction of this line
represents the course to steer. It does not matter if it
seems to be starting from the wrong place (in the
illustration, for instance, it is starting from Nimble Rock,
rather than from the river entrance)

because it is only the direction of the line that is
important. Nor does it matter if the lines drawn to
calculate the course to steer pass over shallow patches, or
hazards, or even cross the coastline: they are purely lines
representing a mathematical construction: the only one that
has any direct relationship to the movement of the boat
across the surface of the real world is the one representing
the intended track.
Tim said: "This is course to steer at its most basic level.
Don 't forget that there are tricks you can use to enable
your GPS to work it out.
"In addition to this, if you are trying to work out a
course to steer for over an hour then this complicates
matters. You also need to bear in mind any leeway, or
sideways drift your boat may experience."
For a full explanation of Course to Steer and many other
aspects of navigation, you need to pick up a copy of Tim's
RYA Navigation Handbook.
Tim 's top tip: the one in sixty rule
"This is a little trick I picked up some time ago and can
save you valuable time when working out a Course to steer."
Tim said.
"It all stems from the slightly obscure but very
convenient trigonometric fact that the sine of 1° is about
1/60, and that for angles up to about 45°, dividing any
angle by sixty gives a reasonable approximation of its sine.
Don't worry if you forgot all about trigonometry and
sines the day you left school, because it boils down to some
very simple mental arithmetic, like this:-"
Tide speed
x 60 = course correction
Boat speed
The 'course correction' is always up-tide. So if a
vessel experienced a tidal stream of 2 knots, and had a boat
speed of 5 knots
2 x 60 =
120 = 24°
5
5
"This is true if the tidal stream is roughly at right
angles to the intended track. If it is ahead or astern, no
offset is required. If it is at about 45° to the intended
track, use two thirds of its rate in the formula instead of
its full rate."
For a full explanation of Course to Steer and many other
aspects of navigation, you need to pick up a copy of Tim's
RYA
Navigation Handbook.
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